![sonic the hedgehog 1 @ sage 2010 sonic the hedgehog 1 @ sage 2010](https://s.yimg.com/uu/api/res/1.2/.o4srN9NSWkYJlQV6jWTTw--~B/aD0xMDEzO3c9MTgwMDthcHBpZD15dGFjaHlvbg--/https://s.yimg.com/uu/api/res/1.2/VxSRTHz89PCr0Eh.ht6Elg--~B/aD0xMDEzO3c9MTgwMDthcHBpZD15dGFjaHlvbg--/https://o.aolcdn.com/images/dims?resize=2000%2C2000%2Cshrink&image_uri=https%3A%2F%2Fs.yimg.com%2Fos%2Fcreatr-uploaded-images%2F2019-12%2F65de1380-1a9a-11ea-b9fa-5f8b7574aef9&client=a1acac3e1b3290917d92&signature=50cba221753609b914c6052459b1df325dbf415e.cf.jpg)
(multiple assets from and it sister we're used).
#Sonic the hedgehog 1 @ sage 2010 mod
Sonic Team, Sega of course, but also the entire Sonic Fangame and Mod Community.
#Sonic the hedgehog 1 @ sage 2010 how to
O_o I hope it works fine, (I mean the sonic model has as many polygons as PS1 Crash Bandicoot for crying out loud), but again, as this is my first Unreal Engine game, I'm sure I will learn better how to optimize code and graphics as time goes on and who knows what other programing sins are afoot. It runs fine on my computer (which has a high mid-grade graphics card), but as far other cards are concerned. You guys will have to help me out with this one. ? 64-bit Windows is what it's compiled for, and that's pretty much all I got for ya. (note: screenshots are taken from early version and subject to change) More media to make the booth look more professional! Here are the screenshots that would have gotten me pretty excited if I saw them in a Gameplayers or EGM issue back in the day. Also running on water gradually slows you down.so keep that in mind as well with your water treading shenanigans. well, sonic gives up on life pretty fast. So while you can run on the death liquid while your speed is up, if it gets below a certain velocity. Will there be a reward for your efforts? Um.yes, you get to play videogames instead of other existentially taxing things.įor those who haven't heard, Sonic still can't swim. Goal two, find and destroy five Eggman projectors ala Sonic CD. Goal one, get to the classic sonic end stage sign! It is not difficult! floaty first person shooter controls for what hopes to be a platformer. But after using it during the last couple of months, I think there is still entertainment to be had here once you get use to.err. As it stands, controls are a pretty lack-luster mouse and keyboard setup ( w,a,s,d - movement, mouse - camera control, space - jump, ctrl- pause). You don't need no stink'n analog controller! (In my day we used rocks and we thought that was pretty cool.) Controls:Ĭurrently still learning unreal engine, so more of a showpiece for the lo-fi/hi-res style at present (and a chance to get familiar with the engine really), so a more robust sonic physics engine will have to wait at the moment (it is a future goal I have, but out of scope for this year's SAGE).